We were challenged to make the permanent exhibition at the Museu da Moeda do Banco Nacional de Angola, in Luanda, more dynamic and innovative, and our response was to create differentiating multimedia experiences; interactive whiteboards, objects with rfids, body movement interaction, augmented reality, interactive walls and a photobooth that prints personalized money.
In all of the developed experiences we seek out ways to facilitate the transmission of knowledge and to allow exploring the history of currency, from ancient exchange goods to the future of digital transactions, through an innovative, interactive and visually appealing approach.
Client: Ensaio de Cor
“What we leave behind” is a new permanent exhibition at Pedra do Sal Environment Interpretative Centre.An exhibition for all ages, to feel, learn and interact.With several interactive multimedia experiences we created, the visitor now has the possibility to learn the historical context, the natural heritage and the local geological and biological environment in a dynamic fashion.
Multimedia experiences developed: Interactive touch Map, RFID Smartphone Minerals, Interactive Augmented Reality Timeline, Sea Species Augmented Reality Filters, AMPA Immersive Projection, AMPA Species – digital tablet application.
Client: Cascais City Council
Take selfies of yourself with sea creatures. On instagram @cascais_oficial access the augmented reality filters that we created with the 3D animated species, also presented in the immersive experience, on display at the exhibition “What we leave behind” at Pedra do Sal Environment Interpretative Centre.
Client: Câmara Municipal de Cascais
For Cascais Village Museum, “Museu da Vila”, we developed several creative and technological solutions that make visiting this Museum an unforgettable experience.
With a more interactive route and several multimedia experiences – a painting that comes to life with the presence of the visitor, a radio that combines the old with the modern, an immersive experience that infects the visitor with the vision of the future of Cascais – now the visitors get to know the history of the village and the municipality of Cascais, from the Neolithic period to the beginning of the 20th century, in an innovative and unique way.
Developed multimedia experiences: Animated painting King D. Carlos; Virtual Archeology; Videomapping Beach Scenery; Photo Booth 1900; Interactive Radio; Touch Exile Cards; Interactive Movie Couch; Videomapping Seagull; Immersive Experience The Box; Pins from Museum Touch & Sharing.
Client: Câmara Municipal de Cascais
For the Fashion Icon – Frida Kahlo exhibition at CascaiShopping we were invited to create videos and interactive displays to accompany original photos of Frida Kahlo.
Inspired by the legendary artist we took some models, fashion styled them accordingly, and shot slow-motion videos that would depict still frames with nuances of movement.
We also created interactive screens allowing the visitors to control the movement of the models by their proximity to the screens.
Client: SOTA – Agência de Arte
Special thanks: Valentim de Carvalho
“BIAL ENVOLVE” is the name of a project that resulted in a very innovative solution: a stand with a video mapping over the body of a human scale mannequin.
To capture the attention of people, this video mapping multimedia contents exposed various layers of the human body together with audio effects that made reference to futuristic medical diagnostic equipment.
When people came near they were surprised to see something they have never seen before.
Beyond the visual experience, people had the opportunity to interact, and choose different clinical cases to showcase over the body.
The premiere of the video mapping stand happened at the “Update em Medicina“ event, one of the reference medical events in Portugal, in Herdade dos Salgados.
Client: UpPartner
For the “Pordata Viva” exhibition at Pavilhão do Conhecimento – Ciência Viva, we were commissioned to develop several interactive educational experiences.
Such as: “DJ Data”, a game connecting dance rhythms & statistical data; “Which country is this”, an arcade game to interpret “statistically-deformed” maps; “Data and I”, a fun installation where visitors jump in order to fill empty slots with colourful ping-pong balls, creating a visitor´s participative graphic.
Planning and exhibit development: Pav. Conhecimento
Client: Pordata – Fundação Francisco Manuel dos Santos