We were challenged to make the permanent exhibition at the Museu da Moeda do Banco Nacional de Angola, in Luanda, more dynamic and innovative, and our response was to create differentiating multimedia experiences; interactive whiteboards, objects with rfids, body movement interaction, augmented reality, interactive walls and a photobooth that prints personalized money.
In all of the developed experiences we seek out ways to facilitate the transmission of knowledge and to allow exploring the history of currency, from ancient exchange goods to the future of digital transactions, through an innovative, interactive and visually appealing approach.
Client: Ensaio de Cor
We created a giant emoji that in a fun, innovative and interactive way called out for people who passed by it, and then announced the week’s schedule within the scope of the Aveiro Tech Week’s initiatives. Between scares, smiles and laughter, several of our emojis captured everyone’s attention and made a difference in this communication on outdoor billboards.
Client: Aveiro City Council
“What we leave behind” is a new permanent exhibition at Pedra do Sal Environment Interpretative Centre.An exhibition for all ages, to feel, learn and interact.With several interactive multimedia experiences we created, the visitor now has the possibility to learn the historical context, the natural heritage and the local geological and biological environment in a dynamic fashion.
Multimedia experiences developed: Interactive touch Map, RFID Smartphone Minerals, Interactive Augmented Reality Timeline, Sea Species Augmented Reality Filters, AMPA Immersive Projection, AMPA Species – digital tablet application.
Client: Cascais City Council
Take selfies of yourself with sea creatures. On instagram @cascais_oficial access the augmented reality filters that we created with the 3D animated species, also presented in the immersive experience, on display at the exhibition “What we leave behind” at Pedra do Sal Environment Interpretative Centre.
Client: Câmara Municipal de Cascais
For Cascais Village Museum, “Museu da Vila”, we developed several creative and technological solutions that make visiting this Museum an unforgettable experience.
With a more interactive route and several multimedia experiences – a painting that comes to life with the presence of the visitor, a radio that combines the old with the modern, an immersive experience that infects the visitor with the vision of the future of Cascais – now the visitors get to know the history of the village and the municipality of Cascais, from the Neolithic period to the beginning of the 20th century, in an innovative and unique way.
Developed multimedia experiences: Animated painting King D. Carlos; Virtual Archeology; Videomapping Beach Scenery; Photo Booth 1900; Interactive Radio; Touch Exile Cards; Interactive Movie Couch; Videomapping Seagull; Immersive Experience The Box; Pins from Museum Touch & Sharing.
Client: Câmara Municipal de Cascais
WTF was present at Lisboa Games Week, at FIL, with an activation aimed at reinforcing communication of the new WTF app and in which it is possible to scratch and win prizes. With this starting point, we developed an interactive scratch battle game.
In this competition, we combined the physical with the digital, where we challenged players to scratch a real vinyl according to the scratch marks appearing on the game screen. For 4 days, we had hundreds of DJ battles, and over 1200 players having fun.
For the 2nd edition of Surf Out Portugal, we were challenged to create an interactive and fun experience to attract visitors to our Client’s booth. In response to this briefing we created an interactive digital surfing game and the result could not have been better. Visitors lined up and even the giant wave surfer, Garrett McNamara, had a go at our game.
In this challenge, participants had to climb onto the interactive surfboard and move their body towards the “waves” that were appearing on the game screen. In the end, the highest-scoring entrant won a signed surfboard by Garrett McNamara.
Client: C. Santos VP
Inspired by the speed of AMG and the Mercedes AMG Experience, we provided a hyper-realistic driving experience through a virtual reality driving simulator.
The experience of this virtual reality simulator allowed participants to feel, in a very immersive way, the adrenaline rush of driving a Mercedes-Benz AMG GT R on the Algarve International Circuit.
Client: C. Santos VP
For Setúbal’s City Council, we created an interactive augmented reality photobooth – to premiere in “Feira de Sant´Iago 2018”.
In this interactive experience, the visitors can see their face inserted into vintage or contemporary photos of Setúbal – for example, they can see themselves as a fish men in a boat in 1940 – and share the photo by email.
Because the originals and unique final photos, this interactive experience is a smile machine. After the finish of Feira de Sant´Iago, will be possible experiment the Photo Booth Setúbal at House of the Bay of Setúbal.
Client: Câmara Municipal de Setúbal
For Pavilhão do Conhecimento [Pavilion of Knowledge] – Ciência Viva Centre, a fan of our wind machine, we adapted this interactive module to become a permanent installation in this scientific and technological space, located in Lisbon.
Now all visitors can enjoy this fun experience in which they are subjected to a strong wind blow that leaves them “standing hair” while capturing GIF content to remember and share this moment of interaction.
Client: Pavilhão do Conhecimento [Pavilion of Knowledge] – Ciência Viva Centre